The new survival MMO, Once Human, has quickly captivated players with its unique blend of open-world exploration and base-building mechanics. Many early adopters jumped in right at launch, eager to establish their territory in this post-apocalyptic world. However, as the game’s popularity grows, a common issue is emerging: server limitations and the desire to play with friends who chose different servers or are joining later.
One player, “Lhosson,” shared their experience, highlighting a relatable problem for many in the Once Human community. Having started playing early and reached level 30 on a European server, they now face the server lock issue. Their wife and friends are unable to join the same server due to capacity restrictions, creating a frustrating barrier to playing together.
This situation raises a critical question for many players: Can you change servers or transfer characters in Once Human? As of now, there is no officially announced or readily apparent in-game option for server transfer or character relocation. This absence leaves players like Lhosson in a difficult position. The prospect of abandoning significant progress and a creatively built base to start anew on a different server is understandably disheartening.
The core of the problem lies in the initial server selection. Players joining at different times, or without coordinating server choices beforehand, can easily end up separated. With servers becoming locked due to high player loads, the ability to join friends becomes even more restricted. For players deeply invested in their characters and progress, starting over is a significant hurdle.
This lack of server transfer options feels like an oversight, particularly as the developers encourage players to invite friends through in-game rewards and social features. The inability to easily join friends on the same server undermines these social aspects of the game.
The question then becomes: Will NetEase Games, the developer of Once Human, introduce a server transfer feature in the future? While there’s no official confirmation yet, it’s a common feature in many MMOs to address similar player concerns. Whether this feature will be free or come with a cost is also a point of speculation and concern within the community.
Lhosson rightly points out that essential features like server transfers shouldn’t be monetized. Players are generally accepting of paying for cosmetic items or battle passes, but being charged for overcoming what is perceived as a game design limitation can be frustrating. The hope is that if server transfers are implemented, they will be accessible without additional cost, especially for early supporters of the game.
For now, players facing this server dilemma have limited options. The most immediate, albeit undesirable, solution is to create a new character on the server where friends are playing. Alternatively, players can hope for a future update that introduces server transfer functionality. Keeping an eye on official Once Human news and community forums is crucial for any announcements regarding server changes.
In conclusion, while Once Human offers a compelling gameplay experience, the current absence of server transfer options presents a significant challenge for players wanting to team up with friends on specific servers. The community awaits information from the developers regarding potential solutions to this “Once Human Change Server” issue, hoping for a player-friendly resolution that prioritizes social play and avoids unnecessary monetization.