It’s understandable to be frustrated when you and your friends can’t join the same server in Once Human. Many players have experienced server queues and capacity limitations, and we want to address these concerns directly. This article explains why server capacity limits are in place, how it impacts your gaming experience, and what steps we are taking to improve the situation regarding Once Human Server Has Max Capacity.
Why Server Capacity Limits are Essential for Once Human
Limiting the number of players per server is not a decision we take lightly, but it’s crucial for maintaining a stable and enjoyable gaming environment in Once Human. Our analysis of server data revealed a player influx exceeding initial projections. Allowing servers to become excessively crowded introduces significant risks:
Firstly, data integrity is paramount. Overloading a server increases the potential for data corruption and loss, which could lead to progress rollbacks and a compromised gaming experience for everyone. Secondly, performance degradation becomes inevitable. When too many players are simultaneously active on a single server, it strains the server’s resources. This can manifest as lag, delays in actions, and an overall sluggish gameplay experience, detracting from the immersive open-world survival that Once Human aims to deliver.
Furthermore, Once Human’s design as an open-world survival building game inherently involves resource management. The game world contains finite resources. If servers become too populated, players will face intense competition for essential resources and struggle to find suitable locations to establish their territories. This scarcity directly impacts core gameplay loops and can lead to a less satisfying experience, especially in the early to mid-game progression. Even late-game content, such as Stronghold Conquests on PvP servers, are balanced around a specific player density to ensure fair and engaging competition.
Based on extensive internal testing, we determined that a player limit between 6,000 and 8,000 per server provides the optimal balance between server performance, resource availability, and overall gameplay enjoyment. Exceeding this threshold leads to the issues outlined above, necessitating the implementation of server capacity limits and, consequently, player queues when servers reach their maximum capacity.
Addressing Server Crowding and Queues: Our Approach
Since the official launch of Once Human, we’ve been thrilled by the overwhelming response and the sheer number of players joining the community. The vibrant activity within the game is a testament to your enthusiasm. However, this popularity has also led to certain servers reaching their once human server has max capacity, resulting in queues and access delays for some players.
We understand that encountering queues can be frustrating, especially when you’re eager to jump into the game and play with friends. We sincerely apologize for the inconvenience this may cause. Please be assured that these measures are in place to safeguard the long-term health of the game and to ensure a better experience for all players in the long run.
Server Selection Guidance: How to Choose the Best Server
To help you navigate server selection and minimize queue times, we want to provide transparency regarding server populations. Currently, the following servers are experiencing full capacity across different regions:
Region | Type | Server Number |
---|---|---|
North America | PvE | 00027 |
North America | PvE | 00028 |
North America | PvE | 00040 |
North America | PvE | 00041 |
Southeast Asia | PvE | 00016 |
South America | PvE | 00008 |
Europe | PvE | 00018 |
Europe | PvE | 00020 |
Europe | PvE | 00039 |
We also recommend avoiding the following servers if you intend to play with friends, as they are currently experiencing high registration numbers and are likely to encounter queues:
Region | Type | Server Number |
---|---|---|
North America | PvE | 00030 |
North America | PvE | 00029 |
North America | PvP | 00012 |
Southeast Asia | PvE | 00002 |
Southeast Asia | PvE | 00001 |
Korea | PvE | 00002 |
South America | PvE | 00013 |
Europe | PvE | 00019 |
Europe | PvE | 00055 |
Europe | PvE | 00054 |
Europe | PvE | 00045 |
Europe | PvE | 00043 |
Europe | PvE | 00044 |
Europe | PvE | 00047 |
Europe | PvE | 00053 |
Europe | PvE | 00027 |
Europe | PvP | 00005 |
Europe | PvP | 00004 |
When choosing a server, especially when coordinating with friends, we advise selecting servers not listed above to ensure a smoother login experience and minimize the chances of encountering queues due to once human server has max capacity.
Solutions for Server Capacity Issues: Short-Term and Long-Term Plans
We are actively working on comprehensive solutions to address the server capacity challenges and improve the overall player experience. Our approach involves both immediate actions and long-term strategic developments:
Short-Term Measures: We have already implemented a temporary increase to the player capacity limit on each server. This adjustment is designed to alleviate immediate congestion and allow more players to access their preferred servers. While helpful in the short run, it’s not a sustainable long-term fix, and we still recommend avoiding overly crowded servers whenever possible.
Mid-Term Updates: In upcoming patch notes, we will provide regular updates on server populations. This information will empower you to make informed decisions when selecting a server, especially when planning to join with friends. Transparency regarding server status is crucial for managing expectations and coordinating server choices.
Long-Term Solutions: Our August update will introduce an invitation code feature. This highly anticipated feature will allow you to invite friends to join your server even if it is nearing or at once human server has max capacity. This will significantly improve the experience for players wanting to play together, regardless of server population.
Ongoing Efforts: Beyond these specific updates, our team is working diligently behind the scenes to continuously deploy new servers and optimize server infrastructure. We have personnel working around the clock to monitor server loads and ensure smooth operation.
Improving the Queue Experience and Future Updates
We recognize that even with increased capacity and server guidance, queues may still occur during peak hours or on particularly popular servers. To mitigate the inconvenience of waiting in queues, we are taking the following steps:
In our upcoming July 18th patch, we will be implementing improvements to the queue system itself. This includes optimizing queue times and exploring potential compensation mechanisms for players who experience extended wait times. Furthermore, we are actively adding more “worlds” within each server. These additional worlds effectively increase the playable space and reduce player density within a given server, further contributing to a better gameplay experience without impacting server stability.
Our commitment is to ensure everyone can enjoy Once Human with their friends with minimal disruption. We are dedicated to resolving the challenges posed by server loads and are continuously working to improve the queuing experience and provide long-term solutions for once human server has max capacity issues. Thank you for your patience and understanding as we continue to enhance the game.
Conclusion
Addressing server capacity in Once Human is an ongoing priority. We are implementing both immediate and long-term solutions, from increasing server limits and providing server selection guidance to developing features like invitation codes and expanding server infrastructure. We are committed to providing a stable, enjoyable, and social gaming experience for all players. Stay tuned for further updates in our patch notes and community channels as we continue to improve and expand the world of Once Human.